This tutorial will show you how to make a Digital Girl. This tutorial is intended for intermediate to advanced Photoshop users.
- Start off by finding an image you of a model that you would like to use. I used a picture of Jarah Mariano, and I used the pen tool in ‘Shape Layers’ mode and outlined the outside contour of her body.
- With the newly created shape layer rename is “Model”, and set the color to #B9C2D3 and put its fill opacity to about 77%.
- Then add a Stroke layer style with the stroke color set to white, and a 2px stroke radius. The image should look something like this:
- So now we want to have only the image of the model without the background. Make sure that your on the layer with the model’s image on it.
- Hold down the ctrl button and click on the “Model” shape layer you just created. You’ll get a dotted line around the outline of the model. With your Rectangle Marque Tool, left click on the document, and click on “Layer via Copy”. That should have created a new layer with only the model on it, and the background should be transparent.
- You can now change the background to a gradient or any color you wish. I made the background color black:
- Now we’re going to trace the inner contours of her body including the clothes she’s wearing. To being with, click on your brush tool, and set it to a “Hard Round Brush” and set the radius to 2px. Create a new layer, and using the Pen Tool set to ‘Paths’ mode, start tracing an inner contour of the model’s body.
- Once you have one inner contour finished, right click and select “Stroke Path”. Make sure that when you get the Stroke popup menu, that you have tool set to Brush and keep the ‘Simulate Pressure’ box unchecked. You should now have a stroke line on the new layer you created.
- Repeat this step until you have all the contours of her body stroked. I Recommend that you put the contours of the models face, and clothes, on two separate layers so you can tweak them later. Once you finish creating all the inner body contours, put those layers into a layer set. Your Image should now look something like this:
- Now, hide the inner countour layers and the ‘Model’ shape layer, and have the layer with the model’s image selected.
- Have the layer with the model on it selected and desaturate the image (ctrl+shift+u)
- Go up to Image>Adjustments>Curves, and set your curves so that the shading on the model’s body looks something like this:
- Go to Filter>Noise>Median, and set the median to 1px. Your image should look something like this:
Step 6: Go to Filter>Artistic>Plastic Wrap and put in these settings:
- Go to Filter>Noise>Median again, and have the radius set to 1px.
- Make all the contour files you hid in step 4 visible.
- Select the ‘Model’ layer shape and set the blending mode to “Multiply” and put an Outer Glow layer style:
Now put on an Inner Shadow layer style:
Now add a stroke Layer Style:
- Now, with the inner contour strokes we created in step 2, set their blending mode to Soft Light.
- I wanted to make the stroke lines of the model’s face less noticeable, lowered the opacity until I got the effect I liked. Your finished image should look like this:
- I was looking at the image and i wasn’t happy with how the Plast Wrap filter left some parts of the image looking a bit…odd. So to fix that problem I used the Dodge and Burn tool to darken/lighten certain areas of the image.