This tutorial will take you through the easy and handy process of spline projection in Cinema 4D:
1. Go to Object>Spline Primitive>Text, and type the desired text. Here’s what it would look like afterwards:

2. Next, go to Objects>Primitive>Sphere and make a big sphere a bit larger than the width of the text. Then, move the text so that it’s placed in front of the sphere like the image below:

3. Make the text object editable by pressing “C” on your keyboard. Next, go into point mode (look at image below if you’re confused), and press CTRL+a to select all the points.

4. Left click on the spline, and click on the Project option:

5. In the Project Options menu, hit Apply:

6. The model should now look something like this:

7. Go to Objects>NURBS>Extrude Nurbs and place the spline beneath the Nurbs and change the settings to the image below:

And you’re done! Your image should look something like this:

Feel free to ask me if you have any questions about this tutorial
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January 27th, 2007 at 8:54 am
how do i enter point mode?
will this also work on cinema 4d r10?
February 18th, 2007 at 3:02 pm
Enter point mode by Tool -> Points.
Works in r10.
Make sure you only have the objects you want to project onto visible (except for the spline of course)
February 27th, 2007 at 11:55 pm
Really helpful! i am glad you explained how to do this.
Norman
March 1st, 2007 at 10:07 am
How is it done in r10? I can´t find the “Project option”….
March 3rd, 2007 at 1:18 pm
This is not working in version release 10. It only projects half of the text spline.
March 3rd, 2007 at 1:30 pm
and here is my proof… for release 10.
[IMG]http://i6.photobucket.com/albums/y218/SoltisViolin/doesntwork.jpg[/IMG]
March 3rd, 2007 at 1:31 pm
March 10th, 2007 at 5:45 am
Yes it works very well in r10! Now I got it ; )
March 10th, 2007 at 3:14 pm
Realy very, very useful tutorial, and works fine on my C4D R10
THANKS A LOT!
Regards from Poland
May 3rd, 2007 at 9:31 am
Why some letter are distorted on the result
November 9th, 2007 at 5:29 pm
This very cool. But can I do this with a cylinder primitive and wrap it around a polygon somehow? Basically I want something that looks like the ring on the blue cylinder you have in the link above everyone’s comments on this page.
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