This tutorial will take you through creating clothes in Cinema 4D. You’ll need to have the Clothide module on Cinema 4D. I think that r8 and up have the Clothide module on them. I have more tutorials on the way, they’re just taking much longer to complete then I expected =___=;;;
This tutorial is really for Intermediate to Advanced Cinema 4D users. I’m sure a beginner could complete this tutorial, but I haven’t exactly made it newbie friendly.
1. Start off by going to Objects>Object Library>Human Meg. This will give you the default female model in Cinema 4D. In your Object Panel, right click on the Meg and go to Clothide Tags>Collider. Go to Objects>Polygon Object and switch to the front view (F4 on your keyboard). Make sure you’re in the Point Tool and go to Structure>Create Polygon. Make a polygon like the image below:

2. In Polygon Tool mode, select all the poly gon faces and go to Structure>Mirror, and mirror the polygon and make sure the points running down the center are all aligned down the center of the model:

3. Select whole polygon (includes the mirrored side you just created) and go to Structure>Clone. Once you hit the Apply button, you probably won’t see any change happen on the screen. However, there is a clone of the polygon made, so while you’re still in Polygon Tool mode, switch to the move tool and simply move the object behind the Meg model and make sure that it doesn’t collide with that model:

4. Now, hit Ctrl+A on your keyboard, and go to Functions>Subdivide. Only subdivide the model by 1:

5. You’ll notice that once I subdivided the model, there are triangles. We definately don’t want those, so select two triangles and go to Functions>Melt. This will connect those two triangles into a square:

6. Next, switch to your front viewport (F4 on your keyboard) and also switch to Edge Tool mode.With the Live Selection Tool activated, go to Selection>Loop selection and click on the outer edge of the polygon. What happens is that it’ll select the whole outer rim of the polygon, which isn’t exactly what we want (fig1). So de select areas such as the nick, arm holes, and bottom of the dress (fig2)

7. Switch back into your normal viewport, and the model should look like this:

8. Go to Structure>Stitch and Sew and make sure you hold down the ‘Shift’ key when you attatch the two sides. You can also use the Bridge tool and manually connect the two sides.

9. Select the seam you just created. You can use the Selection>Loop Selection function which will make it much faster:

10. Right click on the polygon object in your object panel, and go to Clothide Tags>Cloth. On the Cloth tag, hit the Seam Poly’s button first, and then hit Dress-o-Matic button second. Now, depending on how good your computer is, this can take a few seconds or a few minutes. Just be patient while it’s “dressing” the model:

11. Once the Dress-o-Matic is complete, click on the Init State button. Your model should look like this:

12. Right click on the dress polygon in your object panel, and go to Clothide Tags>Belt. And put in the same settings as the image below:

**Note: in order to put the Meg in the Belt On option, just drag the Meg object right into that tag’s Belt On box**
13. Go into Polygon Tool mode, and select the waist area of the model (including the back of the waist too):

14 . Go up to Selections>Set Vertex Map and put in these settings:

15. Go into Point Tool mode, and select the same wast area points (including the points in the back of the waist):

16. Click on the Belt Tag, and click on the Points: Set button, and drag the vertex map you created in Step 14 into the Influence Map box. (I named my Vertex Map “waist” by the way):

17. Click on the Cloth tag, and click on the Relax button. Your model should look like this:

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Awesome, thanks
For some reason I’m having a bit of an issue – and I’m wondering if you could help me out here. I followed your tutorial (which is brilliant by the way) and I got to the point where the dress-o-matic comes in. When I set the seams and hit the dress-o-matic button, the polygon structure I created seems to, well, crumple up, spliting down the middle of the dress (where I mirrored the inital polygon) and gathering on the arms. I’ve tried starting off with a whole polygon (inside of the half and mirroring it) but that simply fell on my model…
I don’t know what I’m doing wrong – can you help??? My email is techie.101@hotmail.com ( techie DOT 101 AT hotmail DOT com)
Thanks so much – your tutorial is brilliant…I just can’t seem to get it…
stupid retard how do you fucking think collider going to know where to put clothes on you su stupid and it dosen’t work you retard
my Object Library is enpty, what i should do ?
This is one clothing tutorial for cinema that actually works. Most of the links that can be found via Google seem to be dead.
Thanks for this article!
One more thing: I tend to appreciate tutorials more when not only a list of actions is given (do this first, then do that,…). I usually like to know why I am doing things, what the tools are good for and why something will or won’t work in certain circumstances.
where can i get the HUMAN MEG model… my object library is empty… : (
Neverming… found it, in case this happends to somebody else, go to: Windows/Content Browser/Presets/MAXON/CINEMA4D/Humans. Hope this helps…
Great!!!
Thank you..
I really need it!!
please please answer me i love your tutorial but i always have a problem when i go to the structure menu ,i does not let me to click at any of the options for example create new polygon and all the other buttons are grey and when i click to them nothing happens please help i m gonna break my heaD XD
i have cinema 4d 10 and the clone doesnt not exist at the structure menu! :O Where is it ?
my object library is empty can someone plz help me
CAN’T .. PLEASE HELP ME!!! my msn address is nos@msn.ee
I would really appreciate someones help on this problem of mine using this tutorial.
Step 1: Everything goes rather well until I map out the Polygon; I can not get it to look like the Picture
I can do the basic outline but not the middle dots; If I try the model freaks out.
Step 2: Without middle dots I create the basic half them I try to Mirror; This only works partly; it shows the dots but does not form a hole object.
Step 3: Selecting the hole polygon I then clone it and I get nothing.
Step 4: I cannot subdivide by only 1 because I have a very base model with few dots but I get to many triangles if I subdivide by more than one.
Step 5: I found the melt option but I couldn’t find out how to select two triangles
Step 6: How do I activate the Live selection tool (I have searched for this one and nothing please Help)
In order to attempt step 4,5,6 I have created a hole polygon then copied and pasted it then I dragged the two polygons to look like the picture still it has messed up subdivisions and I don’t know if it would even work through the hole thing.
Step 7: Cant get this far.
Please Please Help;
My Thanks;
Corbett
This tutorial it’s all wrong! =/ I made it thousand times and many parts are diferents of C4D
Great job. Thank you for sharing this information. I found it very necessary for me. But what do you think about
i was beginning to imagine i might be the only guy who cared about this, at the least at present i realize i’m not weird
i will make it a point to find out more about a number different threads just after i get a tad of caffeine in me, it’s difficult to read with out my coffee, I was unbelivably late last evening enjoying facebook poker and after polishing off a few ales i ended up burning off all my zynga poker chips adios for now
not newbie friendly?, i understood it all, and i havent been doing 3D in more than 1 mounth now. thank you ^^
i dont know why but i dont have the meg preset person, can you please send me the file, just create the object and save it as a .c4d and send it to my email, thanks
andydixonscience@hotmail.com <<– i know its a bad email but i made it when i was 7
You know, my homie have to tell you, my homie really had great fun this site and the insight from everyone who participates.
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hey, i got a problem, i can’t find “Objects>Object Library>Human Meg” and if to download it, than where could i download it from? help me out please
none of your example images are loading. i’d love to be able to follow this tutorial better. thanks
Thank you, the images have been fixed.
This tutorial seems really straight forward but I found a couple simple things really hindered me from getting a good final result due to the fact that they were slightly unclear and I am new to this.
In drawing the mesh I found it difficult to use the Create Polygon Tool and make the same shape with the suitable amount of sections. I ended up doing any outline of the shape and making some knife cuts. This really screwed up my subdivisions however, giving me way too many triangles.
What I settled for was to create a plane over the area that had 3 sections along the width, and 4 along the height. I then made it editable and moved each point to a similar setup in the example. It subdivided nicely and did not take long to make.
When I mirrored the object, it split along the seam a few times, so I made sure to make the line straight down the middle and in the mirror options I upped the distance for joining points to make sure there was no gap.
The clone option is in Functions not Structure and you need to go into its options in the attribute window and click apply to execute it.
I found a lot more success with subdividing my polygon twice rather than once, it really smoothed out what was quite a jagged result.
When creating the seam, you must select the polygon faces of the seam, not the edges as it kind of looks like in the example. I also found it helpful to raise the steps taken from the default 20 to really pull things together smoothly.
Hope that helps someone else.
And thank you for the tutorial! I am very happy with the vest I have made so far, and excited about my new understanding of the dress functions and cloth in general.
I am now not positive the place you are getting your information, but good topic. I needs to spend a while finding out more or understanding more. Thank you for wonderful info I used to be looking for this info for my mission.
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Hi I have been trying to stimulate a blouse for man using C4D. I follow your tutorial until dress-o-matic. The seam looks good. The shoulder opening looks ok. However when I press relax, the blouse fall off from the shoulder. What should I do so that it will not fall of the shoulder? tag a belt at 4 point of the blouse’s shoulder? Please assist. Thank you.
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